Pathfinder vampiric weapon. From my reading of the spell it makes the weapon 1d6 + mythic level extra damage, and heals the caster. Pathfinder vampiric weapon

 
From my reading of the spell it makes the weapon 1d6 + mythic level extra damage, and heals the casterPathfinder vampiric weapon  #1

Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. An unholy weapon is imbued with unholy power. If soaked into clothing or armor, holy water can. So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. Damage converted only includes base weapon damage, no. Chain has hardness 10 and 5 hit points. Arrows mistakenly shot into an. I think that's it. So, I decided after a couple runs of being a spellcaster, I'd try a melee. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster. DESCRIPTION. Cyclonic. DESCRIPTION. To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in. Price +2 bonus Aura moderate necromancy; CL 8th. Vital Strike. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit. The Magus is an arcane Striker, and primarily functions in melee combat. They will still take some weapon damage if. Source: PZO9410. The heals from Vampiric Blade are insane and the overall damage is awesome. Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. Creatures using melee weapons. DESCRIPTION. Hey friends! I am currently building a Vampire Hunter NPC for my campaign. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. DESCRIPTION. Description. Every link…Price +1 bonus; Aura strong divination; CL 12th; Weight —. May cast arcane spells up to 6th-level. Most vampires were once humanoids, fey, or monstrous humanoid s. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. Antipaladin Class Features. Using both level 3 and 4 vampiric touch (Extend Metamagic feat) it's something like 15 vampiric touch and if you double it it's like 30 vampiric touches before resting. The creature can speak in a hissing voice. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. For example, suppose a character has a weapon. You can turn an existing living creature into a vampire using the following steps. Range 0 ft. DESCRIPTION. The wielder of a leveraging weapon gains a bonus equal to the weapon’s enhancement bonus to her Combat Maneuver Defense against bull rush, drag, reposition, and trip combat maneuvers. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. major deactiviation positive damage 2 (when it takes twice its regen value in positive damage its regen is disabled) negative healing. He is a dark legend and a dire end to nightmares most. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit. There’s a difference between being evil and being capital E Evil, like the lich gets later in the path. So im the forever DM of my group for the last 8 years. The entire area counts as difficult terrain. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine):. ECL isn't a thing in Pathfinder. Base Weapon Shortsword. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Vital Beacon H: Radiate vitality that heals creatures that touch you. Multiple hits from a wounding weapon increase the bleed damage. Nosferatu bite seems to be bugged I can't find the natural weapon anywhere #9. Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. This special ability can only be placed on melee weapons. This object must be a mundane item whose size and shape is. 5 Ruleset of Dungeons and Dragons. There is a Lich Talent for bonus unholy damage. The acid does not harm the wielder. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. If we put tender touch rapier (d8 vampiric touch) in off hand and using spellstrike, the vampiric touch is upgraded to d8 but the crit mult using the main hand base crit mult. It's not that much of a feat tax. So, usually around this time of year me and some friends do a spooky style adventure path in honor of Halloween. 144 of the Core Rulebook: Cost: This value is the weapon's cost in gold pieces (gp) or silver pieces (sp). A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. Regarding weapons: From pg. There are canonically neutral vampires, and good vampires aren't impossible, they just never happen. Re: 3. Sneaky. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). Spellstrike critical modifier using base weapon crit mult (x4 for heavy pick in this case) instead of x2. DESCRIPTION. you CAN do Magus enchantments if. This special ability can only be added to a melee weapon. Welcome to the Frontier. EFFECT. A recoiling vampire spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Certain feats, class features, weapon runes, and other effects can grant you. DESCRIPTION. This creature is a reanimated corpse. A vampiric mist cannot enter water or other fluids. A vampiric mist cannot enter water or other fluids. In combat, the Magus is defined by Spellstrike, which allows the Magus to deliver spells through a weapon attack. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate transmutation. Power attack 3. Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber . A +2 equivalent has to be better than a +2 to hit and a +2 damage. Their body now powered mostly by energy from one. Vampiric Weapon (5e Equipment) Weapon (any), rare (requires attunement) When you hit a creature with this magic weapon you deal an additional 1d8 necrotic damage. Straveika: The bonus is too small and too situational. Your bite deals 1d4 piercing damage on a hit. You gain temporary hit points equal to the extra damage dealt. comIf the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. 6 HP per level. Pathfinder is a tabletop RPG based off of the 3. DESCRIPTION. Aura: Moderate; (DC 19) necromancy. This special ability can only be placed on ranged weapons. Vampire that uses Claws, Bites, casts magic and is quite nasty when it comes to DPS. This special ability can be placed only on a light or one-handed melee weapon. It bestows one permanent negative level on any. This is a 10 ft. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. It protects against harm and inflict, but Vampiric Touch is like a undefined type. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). Gauntlet. In the quick slots, you can go for metamagic rods, like Greater Quicken Metamagic Rod, Grandmaster. I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. To determine the value of a protection ring, use the following table: D100. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. At 16th level, the vampire hunter gains improved avoids, as the rogue advanced talent. Vampiric, Greater. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. Really, the old 'running water' thing is a holdover from the mytholocial origins of the vampire, and in the context of D&D really. Saves: Despite a “bad” Reflex saves, Unholy Resilience gives the Antipaladin some of the best saves in the game. You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and. This special ability can only be placed on melee weapons. At 16th level, the vampire hunter gains improved evasion, as the baddie advanced talent. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. If its wielder is fatigued, the weapon removes the fatigue. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. "2H" (two-handed weapons) preclude the use of a shield but multiply the Strength bonus by 1. A seeking weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. DESCRIPTION. Cost 1 sp Weight – Damage – Critical – Type – Range Increment – Weapon Groups – Special See text. Azrielemantia. DESCRIPTION. Maybe grab a few charm spells for thematics, you already will get vampiric touch by default, which plays very well with magus combat style. A breath weapon attack usually deals damage and is often based on some type of energy. You are healed for 2 additional hit points whenever you recover hit points. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. It deals an extra 2d6 points of damage against all creatures of evil alignment. The item can be equipped by any non-Good, not just Evil. - Uses two-handed weapon (either greatsword, elven curved sword, or earth breaker. Benefit: You may use your Strength modifier in place of your Dexterity modifier for your attack rolls when making a ranged attack with thrown weapons. Transfixing charge 3x bonus applied to the spellstrike. I still feel like I'll pick up everything I want. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. A sacred weapon is filled with divine energy, and acts as a holy symbol. So yeah, late game, those two characters are adding ~+20 to everyone else's attack bonus. Price +7,500 gp; Aura moderate transmutation; CL 10th. The. 5 Ruleset of Dungeons and Dragons. A called weapon can be teleported to the wielder’s hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. Bane & Axiomatic Weapon Buffs (Lich Power Weapon of Death, Magus Arcana, Unique Weapons) A carry-over game bug from Kingmaker is that Bane and Axiomatic weapons can trigger multiple times on a single hit, if the damage roll is separated out into 2 instances (e. The offhand attack is a little odd to me. An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). You gain temporary hit points equal to the necrotic damage you dealt. CONSTRUCTION REQUIREMENTS. old one. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Mechanically, the Dhampir has some cool stuff going for it. Azlanti ruins may attract Azlanti vampires who tend shrines to Zura there. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. CONSTRUCTION REQUIREMENTS. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. Help with melee Dhampir build for WotR. Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. 5, and "ray" is the only spellcaster-related choice specified as being available for Weapon Focus in this game (which doesn't even incorporate all ranged touch spells), which means some GMs may not allow it. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The Paizo Pathfinder Roleplaying Game rules. Hopefully you find this guide helpful. Vampiric Blade is a level 4 Necromancy spell. Roll Level of Protection. But it's also treated like a natural attack i. Currently the only things missing are the general traits. Fauchard has Rushlight, and Longsword has Radiance (remember, you can 2H Longswords). These masterwork chains are easy to break, even though they look like normal chains (Perception DC 25 to notice the difference). 0. While there are several similar questions they all seem to deal with 3. Price +1 bonus; Aura faint enchantment; CL 3rd; Weight —. daggers. 1. e. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. Lich spellbook also gives you mage armor so you can so the Archmage Armor shenanigans and still use shield spell. Multiple hits from a wounding weapon increase the bleed damage. This special ability can only be placed on melee weapons. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. undead. Source Core Rulebook pg. This special ability can only be placed on melee weapons. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. This special ability can only be placed on melee weapons. Weird. Take fangs at lvl 1, then Taste Blood at lvl 5. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 6 – Blight Druid: 7 – Blight Druid: Crane Wing. This racial trait replaces weapon familiarity. Business, Economics, and Finance. 214 Aura moderate necromancy CL 8th Price +2 bonus; Weight — Description This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures. Vampiric Call: The vampire huntsmen summons base beasts of the night—bats,. A breath weapon attack usually deals damage and is often based on some type of energy. Create temporary weapon. Vampiric Infusion (Su): Healing in combat without cutting into your action economy is really nice. 1st-Level Psychic Warrior Powers. Frigid and Shock touch are the better ones, being lower level they can synergize really well with metamagic feats. Lizardfolk notably gets a 1d8 for bites. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. Damage 1d3 (small), 1d4 (medium) Critical 19-20/x2 Type piercing or slashing Range Increment 10 ft. Discipline psychometabolism; Level gifted blade 3, psychic warrior 3. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. This vampire gains temp hp equal to the damage it does with this attack, upon landing this attack on a creature, the creature. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9) NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. Fun fact: Vampiric Blade spell works with claws. Chain, Breakaway. Sign In; Cart . "At 2nd level, whenever a magus casts a spell with a range of “touch. Base Weapon Scythe. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to. DESCRIPTION. Saving Throw basic Fortitude. Fortunately for vampire hunters, this is counteracted by some very harsh weaknesses that make a vampire's life incredibly complicated. It bestows one permanent negative level on any. I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). Improved Vital Strike. 6 HP per level. This weapon crackles with black energy. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. Price +2 bonus; Aura faint conjuration; CL 12th. Non- humanoid vampiric creatures likely have unusual “coffins” that befit their nature. Parallaxe. This additional attack cannot be against. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). PacificPrice +1 bonus; Aura moderate evocation; CL 10th; Weight —. Manifesting Time 1 standard action. A creature is immune to its own breath weapon unless otherwise. Full round attacks are eschewed for high one hit damage. If you're worried about the biting people and drinking blood thing, the Dhampir ancestry feats can get you there, albeit a little slower than the Vampire archetype. Appendix: other drain-y effects worth looking at getting, either via the Custom Magic Item Creation rules or other methods (e. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. Bleeding. Blade Rush. This is called a critical specialization effect. . A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. In the hands of an investigator, an inspired weapon reduces the cost of using inspiration on attack rolls made with the weapon. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. CertusAT • 9 yr. CONSTRUCTION REQUIREMENTS. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. You gain temporary hit points equal to the damage you deal. Vampiric Blade: You weapon becomes bloodthirsty. Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. A brilliant energy weapon ignores nonliving matter. Vampiric Shadow Shield. From my reading of the spell it makes the weapon 1d6 + mythic level extra damage, and heals the caster. Once links are provided I'll edit the resource. "At 2nd level, whenever a magus casts a spell with a range of “touch. The goal was to produce a guide that helped everyone, from new player to veteran, to make. Detect undead at will. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. Bring a wooden stake. Oct 26, 2020 @ 1:50pm Originally posted. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. They Life Drain, again and again, until they’re defeated. The circumstances of a dhampir's conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. Concealed. Currently the Pathfinder RPG has no weapons with a permanent +6 or higher enhancement bonus (though you can temporarily achieve a +6 or higher enhancement bonus with certain magical or class abilities). Long story short, I'm running a 1-shot. Starting at Level 5, this is a 50% increase in average damage, and they both last for 1 minute. Price +1 bonus; Aura strong evocation and varies; CL 12th; Weight —. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. Most vampires were once humanoids, fey, or monstrous humanoids. To be more specific, these are alternates of dhampir, a playable race which is a pseudo-undead. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. Disrupting Weapons H: Weapons deal positive damage to undead. Originally Posted by Vyanie. Vampire Weaknesses All vampires possess the following weaknesses. Increase damage with Strikes and other offensive abilities by 1. DESCRIPTION. Special Attacks : A vampire gains several special attacks. Introduction. Innate resistances can't be bypassed by a magical weapon. While they're waiting for him to regain that one hit point, they'll need to drag/carry the coffin to the ledge overlooking the mud pool from the last room. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. Vampiric, Greater Source Horror Adventures pg. I still feel like I'll pick up everything I want. I know lich gets a mythic ability specific to kineticists, but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Full caster level progression. Roll 1d4 daily at dawn. Voice of the Night: Situational. Casts Vampiric. The acid does not harm the wielder. Happy birthday, Kingmaker!There are no vampiric weapon enchants in Pathfinder that heal you every hit. Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess) gain two negative levels. An automaton is proficient with its natural weapons, all simple weapons, and all weapons mentioned in its entry. At 8th level, his movement rates are increased for 10 feet and he gains avoids, as the rogue class feature. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage. Wide Sweep for the Vampiric Weapon synergy? I'm just using glaives so I can slash. the Ruin quarterstaff or other similar weapons) Vampiric Blade. Grayflame. The gish, a weapon master using magic to enhance his martial abilities, is very old kind of character that have been present since multiclassing exist. By utilizing the powers of both the Vampire and the Lich, you can create a character that is capable of dealing massive amounts of damage while also being able to stay alive in a variety of situations. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. which means it doesn't care about your weapon at all. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. A kinslayer weapon is enhanced with enmity against all those born into the wielder’s familial line. As claws of the vampire, except your weapon is affected as long as it remains in your grip or until this power’s duration expires. This special ability can only be placed on a weapon that can be thrown. . DESCRIPTION. That said there are some really nice CC effects and supporting spells in the Magus spell list. Dec 1, 2015, 07:31 pm. The wielder gains a morale bonus on saving throws against fear equal to the weapon’s enhancement bonus. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. In addition, each time such a weapon strikes a target, there is a 25% chance that the poison dose is not expended in. Price +1 bonus; Aura strong abjuration; CL 10th; Weight —. Archmage Variel's Guide to the Vampire Hunter. Only one such ring—the strongest—functions, so a pair of protection rings +2 provides only +2 protection. . Proficiencies: Heavy armor, shields, and martial weapons. A vampire uses the base creature’s stats and abilities, except as noted below. ago • Edited 9 yr. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster. Pyroteknik • 9 yr. Amazing with Infuse Wind, which you can then replace with Infuse Blood when you get it. Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the. A concealed weapon alters its shape at its wielder’s command, transforming into a non-weapon object of the wielder’s choice. No. Property: Melee weapon. However, using silver weapons comes at a cost. DESCRIPTION. Duration 1 round/level. DESCRIPTION. Echoing Weapon H: Your attacks build up to release a sonic pulse. Restriction: This special ability can be placed only on piercing or slashing melee weapons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Feats Craft Magic Arms and Armor; Spells acid arrow; Cost +1 bonus. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or. Conversely, if the target has Spell. Valdruc. nor is it negative energy or energy drain. Silver is helpful against werewolves and other lycanthropes, as well as devils and vampires. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. Increase the creature's level by 1 and change its statistics as. As ever, I hope this is helpful and educational. The wielder still has to aim the weapon at the right square. A good Bludgeoning weapon for use against Skeletal Undead. A dispelling weapon functions like a spell storing weapon, but it may only store dispel magic; however, the caster level check to dispel gains an additional bonus equal to the weapon’s enhancement bonus. A planar weapon is effective against all types of extradimensional beings, able to pierce their resistance to physical harm. At 7th level when you can heighten it, chill touch deals 3d8+mod in melee for two actions once per turn, while spiritual weapons deals 2d8+mod possibly up to. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. Percentages in pathfinder feel. DESCRIPTION. A good Slashing weapon for use against Zombies and their ilk. This special ability can be placed only on ranged weapons or ammunition. Chess Pwn. This thing with reach and enlarge uses vital strike and cleaving finish to AOE entire groups while constantly moving. Chess Pwn. Vampire. You deal 12d6 negative damage to living creatures in the area. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. Price +2 bonus Aura moderate necromancy; CL 8th. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. Gloves, Vampiric Aura moderate necromancy; CL 5th; Slot hands; Price 18,000 gp; Weight — DESCRIPTION These pale, elegant-looking leather gloves have blood-red stitching. When wielded by a creature that can cast divine spells, the weapon automatically displays an image of that creature’s holy symbol, often as a glowing rune on the weapon’s blade or along its haft. You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. Adventuring vampires are usually those who have been created independent of a master vampire, or have escaped the control of their master vampire. Price +1 bonus; Aura moderate divination; CL 6th; Weight —. Amulet of Mighty Fists raises attack and damage. If I recall correctly, a Bastion. 3000. The standard - special combo has a built in dodge, and as it's a vampiric weapon provides a lot of sustain. None can say how many vampires the hunter has killed, or why he pursues Nobles with a dedication beyond greed or a single act of revenge. Price +1 bonus Aura faint necromancy; CL 5th. 5. The Vampire Hunter base class. Each time a ranged weapon or ammunition with this ability hits a creature, its magic designates the target. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points ) each round it drains blood. , one. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). Profession soldier I seen uses in adventures as a check. Vampire Lore: Trained in two good skills and Vampire Lore. Specific magic weapons might exist to do it, but there's no generic magic weapon property that allows this. Shocking fist 9: ???? 12: Second Slam At 13th level can poison vampiric touch full attack +13/+7/+2/+8(slam) with 7 points of power attack and 13 points of shocking fist damage to yourself to do 1d4 (slam damage)+14(power attack)+10d6(vamp. DESCRIPTION. g. When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. A wounding weapon deals 1 point of bleed damage when it hits a creature. If you could get your hands on that, it's all in there. ago.